
The stakes are naturally much higher when someone you care about – such as a fellow party member – is in active peril. While many tabletop roleplaying campaigns revolve around epic, world-ending plots, easily the best ones I’ve ever played have been driven by their personal connections. Rather than a vague, impersonal threat that the heroes must overcome to save the day, such as the D&D movie’s Red Wizard Sofina, Guardians 3’s story is about a found family doing everything they can to save each other. The main characters of Guardians of the Galaxy Vol.3 feel like a TRPG party who have been adventuring together for some time. Guardians 3 begins with Rocket being mortally wounded and the rest of the Guardians – Peter Quill, Nebula, Mantis, Groot and Drax - immediately setting out to find the information they need to override a kill-switch imbedded in his heart and save his life. Spoilers ahead for Guardians of the Galaxy Vol.3 Though Guardians 3 was not intended to be viewed through the lens of a TRPG fan - another film released this year, Dungeons & Dragons: Honor Among Thieves, was supposed to fill that particular gap - it nevertheless ticks all of the right boxes. There are many reasons to love Guardians 3 – the hilarious, yet moving script, the weird locales and, of course, an amazing soundtrack – but some of its strongest elements also happen to echo that of a brilliant tabletop roleplaying game campaign. Not only does it wrap up the trilogy with a confidence that’s fully earned, it’s also an exceptional film in its own right.

Having recently fallen off the Marvel train thanks to the mostly mediocre-to-bad offerings put out by the studio in the last couple of years, Guardians 3 was immensely refreshing. Though this is mostly due to circumstance, I can’t deny that I’m somewhat obsessed with this film.


I’ve seen Guardians of the Galaxy Vol.3 twice in the last week.
